Postby Eskarina » Sat Feb 23, 2013 2:21 pm
Fem!hawke/Isabella is my one true pairing. She does take off unless she's your Li. Her return is blamed on Hawke's bad influence.
The on duty/off duty clothes would be an addition, but the customizable armor was available in Da:O.
On Tevinter...It's just one of those things...it's the impetus for so much of the action and plot and it's referenced by everyone.
I completely agree about the dialogue tree. I always prefered it to the wheel. Also pass/fail persuade and threaten options. I hate it when the option is just unavailable.
The quanari were okay, but I'm just sick of them now.
As far as the marketing campaign, my only point is, last I heard, women made up 42% of gamers and the percentage goes up when talking about rpg's. I'm tired of seeing games with quality women marketed exclusively to men. Fem!shep is an amazingly strong and competent woman who isn't defined by being sexually attractive, a damsel in distress, a femme fatale, or a man in a woman's body. Same for fem!hawke.
We need to stop hiding these characters behind their male counterparts and let them be part of the marketing campaigns. This sort of thing will attract more female players to games. What I mean is, you might get your girlfriend to play. Seriously, I was not into games at all until hubs-who was boyfriend at that point- handed me da:o, oblivion, portal, and mass effect.
So much universe, so little time...